> For the complete documentation index, see [llms.txt](https://evanthebearge.gitbook.io/minecraft-earth-map/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://evanthebearge.gitbook.io/minecraft-earth-map/minecraft-earth-tiles/configuring-earth-tiles/export-settings/deprecated-image-world-generator.md).

# (DEPRECATED) Image World Generator

{% hint style="danger" %} <mark style="color:red;">**IMAGE WORLD GENERATOR IS NOW DEPRECATED IN FUTURE EARTH TILES VERSIONS.**</mark>
{% endhint %}

{% hint style="danger" %}
This page is still under construction and is in no way complete!
{% endhint %}

> When using the "vanilla generation" in the Tiles app, the "generation state" of all chunks will be set to "unpopulated", like in 1.12. When you open the map in vanilla Minecraft without the "image world generation" mod, it will generate a new vanilla world. The "image world generator" mod change the way biomes and heights are calculated. For this, the mod needs to be configured correctly in addition, the standard mod would overwrite the terrain (including rivers, etc.), so Matti made a few modifications to the mod that can be found here:&#x20;

<https://github.com/MattiBorchers/ImageWorldGenerator>

Server Files: <https://discord.com/channels/656100677755338753/669922022230458390/944961249857384469>

> images from the tiles generation in the "imagegen/image/" folder
>
> "level-type=imggen" in the server.properties
>
> 1. when you check "vanilla generation", you get 3 other images called biomeImage.png HeightMap.png structureMap.png
> 2. *th*ese are the image that can be used with the mod
> 3. "Currently no help or support, because it is really buggy. Matti used this method in the past to create maps with structures."


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