Map Features
Minecraft Earth Tiles allows for the customization of the map to some pre-defined settings. The expansion of these can be edited manually to create more user-specific results.
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Minecraft Earth Tiles allows for the customization of the map to some pre-defined settings. The expansion of these can be edited manually to create more user-specific results.
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This page is still under construction and is in no way complete!
The more map features selected will increase the run time of a Tile generation due to the increased data added!
Heightmap Error Correction
This setting is inactive when you are using a high βDagrees per Tileβ value because this uses a less accurate heightmap source.
Bathymetry
Terrain Mapping
Standard
Custom
Terrain Source
Offline Terrain (high res)
This terrain has an accuracy of 250m.
Offline Terrain (low res)
This terrain, built into the QGIS project, has a resolution of just 2500m.
It will always be used on scales smaller than 1:6000.
Arcgis*
Bing
Test whether your computer has a connection to the ArcGIS terrain database. A popup message will be shown whether ArcGIS can be used or not.
Dryest
Dryer
None (Default)
Greener
Greenest
Biome Source
Rivers
River Amount / Size
All (small)
1-2 pixels wide
All (medium)
5-7 pixels wide
All (large)
12-15 pixels wide
Major
Only large rivers in real life. Useful for really small scales, such as 1:1000.
Major + Minor
Borders
Border Year
2000bc - Current
Urban Groundcover
Areas of cities and villages are generated with cobblestone instead of the satellite image terrain.
Highways
2 stonebrick wide path blocks.
Normal Streets
2 path block wide path.
Additional ores
Rare Netherite in the Overworld
Small deposits of Netherite scrap scattered around the map.
Amount of ores
Less
Standard (Default)
More
End-Portals
End-Portals are placed at positions of real-life airports with the official 3-character code by IATA. This way, small βhobbyβ airports are not used for generations. At scales of 1:100 and smaller, real-life locations of rocket launchpads are used.
Volcanoes
Shrubs
Random Crops
Random Mob-Spawners
Generate random harmful mobs in spawner dungeons around the map. In oceans, Elder Guardians and Guardians spawners are prevalent.
Random Animal-Spawners
Some mobs only spawn in special biomes, that are not always part of the final map, for example when creating small countries. To make it survival-friendly, small mob spawner rooms with random mob spawners will generate underground.
*These features are only available on large scales
Read about OSM Vegetation here:
Streams*
The smaller parts of rivers, most likely at the source of the river. Should only be used on very large scales and is completely deactivated at scales smaller then 1:100.
Small Streets*
1 path block wide path.
OSM Farms*
Wheat in different states in fields.
OSM Meadows*
Dense 1 block and 2 block height grass.
Exposed Quarrys*
Stone with a lot of ores visible from ground.
OSM Forests*
Require Bathymetry addon to be present and installed. View for more details.
For this terrain, you need the βCustom QGIS offline terrain add-onβ. See for more details.