🌴Map Features

Minecraft Earth Tiles allows for the customization of the map to some pre-defined settings. The expansion of these can be edited manually to create more user-specific results.

This page is still under construction and is in no way complete!

Earth Tiles Map Features

Heightmap & Bathymetry

  • Heightmap Error Correction

The 30m heightmap source has some missing spots that will be filled with a custom algorithm.

  • Bathymetry

This setting changes the block deepness for the oceans instead of a fixed maximum of 5 blocks deep.

Heightmap options

Terrain

Terrain options
  • Terrain Mapping

You can create a custom Terrain Mapping. The satellite images are reduced to ~20 different colors, which represent the terrain. At the moment, there are “Standard” and “Custom” options, so you can change the color values of the custom.png image inside “wpscript\terrain” and in the WorldPainter script. This way, you can make the world a little bit greener or even add blocks for future Minecraft versions!

  • Standard

  • Custom

Terrain Mapping option
  • Terrain Source

You can choose between different satellite images. Arcgis, Google, and Bing require a permanent internet connection. You can also choose the Offline Terrain (the high res requires the addon) if you have any trouble with the online images.

  • Offline Terrain (high res)

  • Offline Terrain (low res)

    • This terrain, built into the QGIS project, has a resolution of just 2500m.

    • It will always be used on scales smaller than 1:6000.

  • Arcgis*

  • Google

  • Bing

ArcGIS
Google
Bing

Offline Terrain (high resolution)
Offline Terrain (low resolution)

Terrain Source option

Test ArcGIS Access

Terrain Modifier

Change the amount of vegetation that each Tile has. This setting changes the intensity.

  • Dryest

  • Dryer

  • None (Default)

  • Greener

  • Greenest

Terrain Modifier Selector

Basic Features

  • Biome Source

Depending on the Biome Source you choose, the variety of Minecraft biomes found in various regions on your map will vary.

  • Köppen is the original biome source and offers a generally standard biome mapping.

  • Terrestrial Ecoregions (WWF) is a community-created source which has far more variety.

Köppen Climate Classification

Köppen

Terrestrial Ecoregions (WWF)

WWF
  • Rivers

You can select if rivers (and other water bodies) should be generated on your map, as well as their size.

  • River Amount / Size

    • All (small)

      • 1-2 pixels wide

    • All (medium)

      • 5-7 pixels wide

    • All (large)

      • 12-15 pixels wide

    • Major

      • Only large rivers in real life. Useful for really small scales, such as 1:1000.

    • Major + Minor

  • Borders

  • Border Year

    • 2000bc - Current

  • Urban Groundcover

    • Areas of cities and villages are generated with cobblestone instead of the satellite image terrain.

  • Highways

    • 2 stonebrick wide path blocks.

  • Normal Streets

    • 2 path block wide path.

  • Additional ores

  • Rare Netherite in the Overworld

    • Small deposits of Netherite scrap scattered around the map.

  • Amount of ores

    • Less

    • Standard (Default)

    • More

  • End-Portals

    • End-Portals are placed at positions of real-life airports with the official 3-character code by IATA. This way, small “hobby” airports are not used for generations. At scales of 1:100 and smaller, real-life locations of rocket launchpads are used.

  • Volcanoes

  • Shrubs

  • Random Crops

  • Random Mob-Spawners

    • Generate random harmful mobs in spawner dungeons around the map. In oceans, Elder Guardians and Guardians spawners are prevalent.

  • Random Animal-Spawners

    • Some mobs only spawn in special biomes, that are not always part of the final map, for example when creating small countries. To make it survival-friendly, small mob spawner rooms with random mob spawners will generate underground.


Detailed Features

*These features are only available on large scales

Read about OSM Vegetation here:

  • Streams*

    • The smaller parts of rivers, most likely at the source of the river. Should only be used on very large scales and is completely deactivated at scales smaller then 1:100.

  • Small Streets*

    • 1 path block wide path.

  • OSM Farms*

    • Wheat in different states in fields.

  • OSM Meadows*

    • Dense 1 block and 2 block height grass.

  • Exposed Quarrys*

    • Stone with a lot of ores visible from ground.

  • OSM Forests*

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