🎞️Export Settings

This page is still under construction and is in no way complete!

Setting the Earth Tiles Scale

Changing the Blocks per Tile (BPT) and Dagrees per Tile (DPT) options will allow you to set the scale ratio for your Minecraft Earth Tiles Map. The official scale can be seen at the bottom of the window. In this example, the scale is 1:6522. The closer a scale is to 1:1, the larger the map will be. View Choosing from different scales

The ratio can be adjusted in different manners. Setting a lower DPT will result in more accurate and higher-resolution Tiles. Finding a perfect medium for size and time, (Larger Tiles may take longer individually, but less overall to generate) is something to experiment with.

How to achieve a 1:543 Scale in 4 ratios:

BPT: 1024 | DPT: 5

BPT: 2048 | DPT: 10

BPT: 3072 | DPT: 15

BPT: 6144 | DPT:30

Blocks per Tile:

  • Sizes range from 512 to 20480. Higher values, like 10240 or more will use a lot of RAM and should be used with caution.

Dagrees per Tile:

  • The number of dagrees longitude and latitude that is used for each Tile. Larger Dagrees per Tile usually take longer and need more disk space per Tile.

Changing Vertical Scale

You can change the vertical scale independently from the horizontal scale. You should always use a smaller scale here. For example, on a 1:100 scale map, use a vertical scale of 1:50 or 1:25.

Using a β€œDagrees per Tile” settings above 1, you can only use 1:200, 1:100, or 1:50 vertical scales. Smaller scales will be automatically corrected to 1:50. Why? 1:50 is the smallest scale that fits in the 320 blocks range of Minecraft!

In simple terms, the Vertical Scale option allows the user to adjust how "jagged" or "spiky" the mountains/terrain of the Earth Map is. A flatter map will have a small vertical scale, while large numbers will create more aggressive terrain.

Map Settings

  • Map Format

    • Choose from Minecraft versions 1.12, 1.16, 1.17, 1.18, & 1.19

    It is possible for 1.12 to be downgraded to 1.7.10, however, we will offer absolutely no support in this situation.

  • World name

    • Set the name of the world to be exported. Example: world

When saving directly to Minecraft, the game save name is always labeled after the selected spawn Tile.

  • Map Offset

    • Offsets the Earth Map. Example: The center of the map is always 0, 0. If a map with a horizontal diameter of 1024 blocks (512 blocks both left and right from the center), With an offset of 1, the map's center will now be 2048.

    • -1, 0, 1 (Default 0)

The following only works with Minecraft 1.18 and 1.19'

  • Lower Built Limit*

    • Set the lowest level players can build/place blocks. Changing from Vanilla will automatically add the required datapack.

    • Choose from 0, -64, -128, -256, -512, -1024, or -2032 (Minecraft Default -64)

  • Upper Build Limit*

    • Set the lowest level players can build/place blocks. Changing from Vanilla will automatically add the required datapack.

    • Choose from 256, 320, 512, 1024, 1536, or 2032 (Minecraft Default 320)

The following only works with Minecraft 1.12, 1.18, and 1.19'

  • Populate Map*

    • Force the map to be pre-generated with WorldPainter's Minecraft world generation engine.

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